![]() If your editing experience suddenly becomes very slow and laggy, however, you may have run into the limitations of your graphics card. ![]() Under everyday editing circumstances, you may never run into any memory issues. With Metal Compute, this memory requirement increases because the GPU is also being used for compositing, and this is typically where you may run into slowdown if you max out the VRAM-you’ll then be eating into swap memory which incurs a performance penalty. In addition to this, the Affinity apps will demand graphics memory for the Metal view context. Be aware of this memory usage if you plan to use an external display at 4K or 5K-even more so if you run an external drive whilst keeping the lid open to use the internal display as well. Previous 15” MacBook Pro models would use a resolution of 3360x2100 I believe (1680x1050 logical resolution) but the 16” models use a slightly higher resolution. The main hurdle to overcome is graphics memory. macOS will use a certain amount of VRAM to simply drive the display-the amount is dependent on your screen resolution. Hi for a modern Mac system with a reasonably powerful GPU that has sufficient VRAM, you should absolutely use Metal Compute (hardware acceleration) where possible. Somehow this is still a bit puzzling to me. Thank you in advance, ![]() Is there a difference in power consumption between the two modes? ![]() What are the preferred settings for Display and Hardware Acceleration in Preferences for a 16" MacBook Pro 2020, baseline model with AMD Radeon Pro 5300M?Īre there any benefits of using OpenGL? What is the advice “Switch to OpenGL if you encounter issues” supposed to mean? Why can you expect that switching to OpenGL will cure any issues that may arise? But maybe some kind soul out there could nonetheless provide an answer to my questions. Yes, I am aware that there are quite a few threads on the difference between Metal and OpenGL. ![]()
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